Magic Only

Only Magic towers: Wizard, Super Monkey, Ninja, Alchemist, Druid, Mermonkey. Lots of damage, no farms.

Quick Reference

Difficulty
Hard
Lives
200
Starting cash
$650
Recommended hero
Adora or Sauda
Towers (in placement order)
Wizard Monkey Druid Ninja Monkey Super Monkey Alchemist

The build at a glance

Magic Only is about hero power. Adora's level 20 ability (Ball of Light) does 50,000 damage, which is your round 100 win condition. Sauda is the cheaper alternative with a strong early game.

The build stacks: Druid for early grouped pop, Wizard for ceramic + MOAB, Ninja for camo + cleanup, Super Monkey for late DPS. Alchemist buffs one of them.

Step by step

Round 0

Adora if you have her. Her level 20 Ball of Light one-shots the round 100 BAD. Sauda as budget alternative.

Rounds 1-10

Place 0-0-0 Druid. Get 1-0-0 (Thorn Swarm) by round 8 โ€” this is a huge AOE.

Rounds 11-20

Add 0-0-0 Wizard. Get to 2-0-0 (Fireball) by round 18. The fireball pops ceramics.

Rounds 21-30

Save through ceramic rush. Use Adora's level 1 ability on dense rounds.

Rounds 31-45

Place 0-0-0 Ninja to 4-0-0 (Grandmaster) by round 50. Camo + MOAB.

Rounds 46-60

Druid to 4-0-0 (Superstorm) by round 55. Place 0-0-0 Super Monkey to 2-0-0.

Rounds 61-80

Wizard to 4-0-0 (Wall of Fire). Add 0-0-0 Alchemist to buff the Super Monkey.

Rounds 81-100

Super Monkey to 4-0-0 (Tech Terror) by round 95. Adora level 20 ability on round 100 BAD.

Druid's 1-0-0 is the best early game tower in the game

1-0-0 Druid shoots a thorn swarm that pierces 5 bloons. For $650 + $300, that's the best damage-per-dollar in the game. Place it by round 8 and it'll carry you through round 30.

Common mistakes

  • Going 0-1-0 Druid. The 1-0-0 path is dominant.
  • Skipping Ninja for camo. Without it, round 35+ camo rushes will leak.
  • Upgrading Wizard to 0-2-0 first. 2-0-0 Fireball is the priority.